![]() The basics of this seem fine Etherealness takes you from the Material to the Ethereal, Gate lets you travel to a specific point on a Plane that isn't your current one. Either way I'd like to find more uses for my cleric's spells as I've had sessions where my character has cast only a handful of spells during that session (I'm aware that Tasha's Cauldron of Everything brought a number of useful spells over to cleric's spell list and I look forward to using some when our campaign starts up again). My group is heavier on the rp side of things and a full party combat can turn a 6 round fight into a 2 hour real-time slog so I feel the GM does it to keep the difficulty from derailing the campaign story and to try to limit sessions to 6-8 hour intervals. I'm trying to find more creative uses of my high level cleric's spells and my GM is very lenient on encounters during our campaign session (we don't always have combat every session and even in combat heavy sessions the GM often provides "assistance" of a free long rest before a difficult fight so rarely is holding back limited slots/abilities necessary). I haven't been able to find an answer to this anywhere but is it theoretically possible for a high level cleric to use Etherealness and then Gate from the ethereal plane to function as an expensive form of Teleport to anywhere on the material plane? I'm not asking if it's smart to use a level 7 and a level 9 spell in this- just if it's possible. Step Two: Cast Gate, and return to the material plane (Possibly at the same or different location). While this consists of your worn and carried gear, it does no longer encompass random different objects that came about to be subjected to the preliminary shift.Step one: Cast Etherealness (Assumingly, from the material plane) When the spell ends, as you note, only you return to the cloth plane. What takes place when you region an object internal of a creature whilst in the ethereal airplane below the consequences of the Etherealness spell, then cease the spell?.You need to stop a Hag from taking an action or put off the Heartstone from their possession, in order to cease them from turning into Ethereal. ![]()
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